Products: Expressive vs. Prescriptive Design

This is a small piece of a larger puzzle on product design practices. It is mostly unformed and will be updated accordingly.

  1. Design that encourages expression in the end user. To give them the tools to form their own solution. Examples include Are.na, Zapier and Minecraft.

  2. Design that discourages individual expression. Prescribing a singular flow to achieve the solution. Examples include Square Cash and Doom.

 
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An Incomplete List of My UX Heuristics

I realized I don’t have a central reference for all of my UX heuristics, so here they are. I’ll be adding to this list over time. Some are mine, many are borrowed. Disclaimer: The validity of these heuristics is entirely dependent upon... Continue →